A small but very noticeable twist on the ever-popular traditional word/letter game. This is A LOT of fun!
HOW THE GAME IS PLAYED:
Ok, in the original Hangman, a person picks a word, and you have to try and fill in the word by guessing the that are in it. So for instance, Mere may pick the word "titillate" _ _ _ _ _ _ _ _ _, and Erik would try and guess which letters make up the hidden word... and for every wrong guess, the corresponding head, neck, body, arms and legs are drawn for the "Hung man"...and for every correct guess, the letters are filled into the blank spaces. Now the only changes in the game are that, instead of being drawn on a piece of paper...the "hang man" and the letters are drawn on each other! So let's say Erik guess T for his first letter...well he gets the lucky forturne of drawing 3 T's on Mere....on the other hand, should he guess R...then Mere gets to draw an R AND a hang man body part on him.This can be a VERY sexy game. For instance you could use paint brushes and edible paint on each other, and literally lick each other to "erase" when the game is won or lost. Now whoever wins the most matches is the over all winner..... and is the master, to whom the loser has to submit. Seeing as the letters may be written on any part of the body.. things can heat up after very few rounds! Imagine writing on, then licking letters off your partner's sole or nipple....you get the picture!!
TICKLING DARTS
We've all played darts for laughs, but never like this! You'll never look at a dart board without smiling again!
HOW THE GAME IS PLAYED:
All you need is a regular old dart board, darts, and a way to keep score just like you would with the regular way of playing. Now the board is divided into 20 scoring areas, a green bullseye and a red bullseye (although boards may vary in color). In this case, the scores 1-20 represent minutes of tickling. So the first person to say close out 3 "7's", gets to tickle their oponent for 7minutes and so on for each score. The green is 30min and the red bullseye is one whole hour of tickling. Now if this is too intense for some, minutes can be changed into seconds. Also, each time score, can be assigned a body part i.e. 1,5,10,15,20=armpits, 2,6,11,16=thighs etc. Once again, as always, this can be tailored to fit each couple's individual suits and preferences.
This is a very fun mutual tickling game, meant ideally as a "starter".
It does require some preparation.... and is a true test of mental (not to
mention physical!!) wills, as it involves mild restraint of both partners
while the tickling occurs.
HOW THE GAME IS PLAYED:
Take our two player, Erik and Mere. Erik stands at one end of the sofa, Mere
at the other. Erik proceeds to tie his left wrist, to the leg of the sofa
so that when he sits in the middle, his wrist is tied and arm stretched out securely.. (thus exposing
his entire left side.) Mere does the same thing with her right wrist, then
sits beside Erik..her right side exposed. They both proceed to wrap their
arms around the other's waist, and the tickling ensues. The restraints should
be taught enough so that the only place movement is possible, is towards the
side of the sofa that your arm is tied to. Of course, the first person to
move that way, and protect themselves is the loser, and has to be tied up
in any way specified by the victor. This is particularly brutal for those of
us whose most ticklish regions are bellies, armpits, ribs, waists, etc.
MEMORY
This is a game that I sort of "developed" with the help of an unsuspecting friend!! LOL
It's a lot of fun, and is IDEAL for situations where there hasn't been
any previous tickling in the relationship.. i.e. like say ohhh on a first
date, WHICH IS HOW THIS GAME WAS CREATED!! ; )
HOW THE GAME IS PLAYED:
Very simple. The first "contestant" has to put their feet in the lap of
the game "host". (if feet aren't ticklish or desired, other body parts can
be substituted.) The "host" then comes up with a phrase, for instance:
"A discouraging mind, bears witness to the soul of the multi-timbral
stream of consciousness." It has to be something that is not easily
remembered, but at the same time, something that DOES make some sense!
It may be necessary for the "host" to write the phrase down. After the phrase
is uttered, the "contestant" has to repeat it, word for word, without a pause. This is where
the fun begins. At the VERY first pause, or mispoken word, tickling begins. The "contestant"
HAS to leave their feet in the "host's" lap, and get tickled. The laughter
constitutes a break, and they have to begin all over again, and the tickling
or "round" isn't over, until the "contestant" repeats the entire phrase
word for word, without a pause. This is hilarious, because the emphasis
becomes not to get tickled, instead of, remembering the phrase exactly!
One note, if it is a first time tickle... I would advise to go light.. and
not attempt to really tickle torture the poor "contestant"!
The cheap-and-easy way to do this game is to write various body parts
down on one set of index cards and to write various numbers (1-10, for
instance) on another set of cards.
Of course, it's important that the writing not show through on the
other
side. :)
The classier, arts and crafts way to make the game (for all the budding
Martha Stewarts out there) is to create two game boards.
Both game boards should be square pieces of cardboard with plastic
arrow
pointers fastened to the middle of each.
(You will probably need two little brass rings to put into the center
holes to make sure the arrows really spin around well.)
Then, draw two big circles in the middle of the squares.
These circles will be divided into pie wedges.
(This is the part where you can decorate as much as you want, by making
each wedge a different color, etc.)
One game board is the "time board".
Each pie wedge on the time board gets marked with a different number,
say from 1-10.
The other board is the "tickle zone" board.
On each pie slice is marked a different body part (armpits, ribs, feet,
backs of knees, etc.)
The job of the ticklee is to spin the dial on both boards.
If the first dial lands on "3" and the second dial lands on "ribs" ,
the
ticklee gets a 3-minute tickling on the ribs.
In the index card version, the ticklee picks one card from each set of
cards to determine where they will get tickled and for how long.
This is a really great game, because it involves an amount of silly
suspense.
The ticklee thinks, "Uh-oh, where am I gonna get it now?"
Also, it's great deniability for the tickler, who can't be accused of
being "cruel" and specifically targeting hyper-ticklish spots.
The tickler can just put on a big, cheese-eating grin and say, "Hey,
it's not my fault you have to get tickled on the feet for ten minutes.
You spun the dial; it's Fate."
There are two variations of this game, both played the same way for the most part, but with slightly different angles.
How the game is played
A. One partner is blindfolded. Bondage is optional. The tickling begins after a large assortment of implements are gathered. It then becomes the ticklee's job to determine which implement is being used. The tickling continues until it's guessed, then the tickling continues with the next implement! It's a good idea to use a mix of easily guessed tools as well as some obscure ones.
B. Again, one partner is blindfolded. The tickling is done with an inkless ball point pen, pencil, paint brush or any rounded edge which will simulate a writing implement. The tickler writes certain words or phrases on various parts of the ticklee's body, whose job it is to guess what word has been written.
SELL A TICKLE
Many games are of the kind that the looser has to endure a certain
amount
of tickling. This is of a different kind. Here the victim knows that
she/he is
the victim and is tied up and tickled. The idea of the game is to find
out
what
the worst spot for tickling is. Its probably not useful if both
partners know
each
other for a long time. However, it is a way to find out whether one of
them
has
cheated by reacting harder when it came to a spot which is actually not
that
ticklish at all in order to fool the tickler and not to go to the
really worst
spots. I had the idea when I saw the Magic Touch video "For you #4"
with
Jacki, who confessed in the interview at the end of the video that in
order
not to
be tickled too hard she laughed much louder when she was tickled at
spots
which
were not that much ticklish.
The rule is the following:
The tickler has a certain amount of tickling dollars, e.g. 60 $.
Now the ticklee has to sell her/his body parts to the tickler.
The tickler writes 5 parts of the body on a sheet of paper,
e.g. armpits, sides, belly, ribs and feet.
The ticklee now can set the prizes per minute. One part can be sold for
10$, two for 5$, one for $3 and one for $1.
Now the tickler ties up the ticklee and can buy the minutes.
If the ticklee has made the mistake to sell a very ticklish spot too
cheap, it is realy lost, since the tickler can tickle for a full hour.
On the other hand only six minutes can be spend on the
most expensive spot!
The tickler must use a stop watch in order to be fair and he or she
can arbitrarily mix the ticklish spots. An alternative rule would be
that the full 60$ have to spend at once and it has to be defined in
advance how many minutes for which part of the body are tickled.
This would make a bluff strategy possible at the first time, but
if is used next time, the tickler knows better.
Of course an additional rule can be that tickler and ticklee switch
position next time.
I have several other games in mind. If there is a ticklish woman
(preferantially in Germany) who likes such games, please mail me
(gearloosex@aol.com). Please excuse my English mistakes!
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